Tarantula gaming stats

DrowsyLids

Arachnosquire
Joined
Dec 4, 2016
Messages
95
I wanted to post a silly thread and I hope it will be fun for other people. If your tarantula was a character in a RPG what would you think its stats would look like? Say on a scale of 1 to 10

I'll go first

P. metallica
Speed: 8
Strength: 4
Dexterity:3(mine is not the greatest hunter)
Spell power:8 (potent venom)

And I'll do one more for my P. sp machala
Speed:5
Strength:7
Dexterity:9 (kills with unique precision)
Spell power:3

Have fun and humor us
 

Chris LXXIX

ArachnoGod
Joined
Dec 25, 2014
Messages
5,842
Goddess 0.1 Pelinobius muticus full 'Dark Souls' Dragon Head glitch :troll:

Speed: 99
Strenght: 99
Dexterity: 99
Spell Power: 99

Prepare to Die :-s
 

EulersK

Arachnonomicon
Staff member
Joined
Feb 22, 2013
Messages
3,291
B. emilia (in an RPG, this is a tank)
Speed: 1
Strength: 10
Dexterity: 1
Spell power: 1
Because it's a pet rock

H. maculata (glass rogue)
Speed: 8
Strength: 2
Dexterity: 4
Spell power: 10
Because of speed and venom

M. balfouri (summoner mage)
Speed: 3
Strength: 3
Dexterity: 3
Spell power: 3
Because it's communal

A. avicularia (archer rogue)
Speed: 5
Strength: 2
Dexterity: 9
Spell power: 2
Because it shoots poo

P. sp. "Black Presley" (black mage)
Speed: 9
Strength: 1
Dexterity: 2
Spell power: 9
Because it's a flighty bitey

T. stirmi (bard)
Speed: 1
Strength: 8
Dexterity: 2
Spell power: 7
Because it hisses

B. boehmei (splash, AOE mage)
Speed: 1
Strength: 7
Dexterity: 5
Spell power: 5
Because of the hair
 
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Moakmeister

Arachnodemon
Joined
Oct 6, 2016
Messages
753
B. emilia (in an RPG, this is a tank)
Speed: 1
Strength: 10
Dexterity: 1
Spell power: 1

H. maculata (glass rogue)
Speed: 8
Strength: 2
Dexterity: 4
Spell power: 10

M. balfouri (summoner mage)
Speed: 3
Strength: 3
Dexterity: 3
Spell power: 3

A. avicularia (archer rogue)
Speed: 5
Strength: 2
Dexterity: 9
Spell power: 2

P. sp. "Black Presley" (black mage)
Speed: 9
Strength: 1
Dexterity: 2
Spell power: 9

T. stirmi (bard)
Speed: 1
Strength: 8
Dexterity: 2
Spell power: 7

B. boehmei (splash, AOE mage)
Speed: 1
Strength: 7
Dexterity: 5
Spell power: 5
I thought strength meant attack power and bite force :/
 

DrowsyLids

Arachnosquire
Joined
Dec 4, 2016
Messages
95
No stamina/vitality stat was included in the first post.
Feel free to make changes to the chart as you see fit, I had thoughts about adding total hit points and even a special ability but I wasn't sure if that would make it too unrealistic
 

Moakmeister

Arachnodemon
Joined
Oct 6, 2016
Messages
753
Something I made several months ago:

Where do I go to make a pokemon thing like that? Also you noob, her abilities aren't the same thing as her moves. I completed the Pokedex for Pokemon Y and i get triggered by stuff like this
 
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Ungoliant

Malleus Aranearum
Staff member
Joined
Mar 7, 2012
Messages
4,099
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The Grym Reaper

Arachnoreaper
Joined
Jul 19, 2016
Messages
4,831
A. geniculata

Class: Warrior - Barbarian
Speed: 4
Strength: 10
Constitution: 9
Dexterity: 5
Spell Power: 2

Special Ability: Barbarian's Rage - Increases attack speed, damage dealt and provides a small bonus to constitution while active.

C. huahini

Class: Rogue - Assassin
Speed: 8
Strength: 5
Constitution: 5
Dexterity: 9
Spell Power: 2

Special Ability: Envenomed Blades - Successful hits while active cause penalties to the target's constitution, strength and dexterity, the toxins will also cause total paralysis if the target fails a resistance check.
 

Ungoliant

Malleus Aranearum
Staff member
Joined
Mar 7, 2012
Messages
4,099
More to the point of the original post, based on the tarantulas I have:

Acanthoscurria geniculata
Build type: close-range combatant (fighter)
Strength: 10
Stamina: 7
Speed: 4
Mind: 2
Magic: 1

Special Abilities:
  • Berserker: temporarily doubles attack power (but can only attack)
  • Bluff: when critical, attempts to intimidate opponent into retreating
Grammostola pulchra
Build type
: mighty glacier (tank)
Strength: 8
Stamina: 10
Speed: 2
Mind: 3
Magic: 2

Special Abilities:
  • Grapple: grabs onto target, immobilizing it
  • Bury: reduces target's speed for 3 turns
Avicularia avicularia
Build type
: fragile speedster/long-range fighter (rogue)
Strength: 3
Stamina: 2
Speed: 7
Mind: 5
Magic: 6

Special Abilities:
  • Hypno Toes: attempts to charm the target, overcoming his will to fight
  • White Cannon: confuses target
Chromatopelma cyaneopubescens
Build type
: jack-of-all-stats
Strength: 5
Stamina: 4
Speed: 5
Mind: 5
Magic: 6

Special Abilities:
  • Nettle: distracts target, preventing special attacks
  • Web: immobilizes target
 

Andrea82

Arachnoemperor
Joined
Jan 12, 2016
Messages
3,685
Alright, can we get a software/gaming professional in here to create this game!
I don't care about gaming at all except for some mah jong, but this game would be awesome....
 

Jeff23

Arachnolord
Joined
Jul 27, 2016
Messages
619
E. sp. tiger
Speed: 2
Strength: 2
Dexterity:2
Spell power: 3
Charisma: 999999
Special ability to use crickets as a game of chess.
Cricket moves. T moves. Cricket moves. T moves. Cricket moves. T decides its dinner time.
 

Paiige

Arachnobaron
Joined
Oct 2, 2016
Messages
335
Nhandu tripepii (rogue)
Strength: 6
Defense: 7
Stamina: 5
Speed: 8
Magic: 6

Special ability: Drag Down - in the blink of an eye, opponent is pulled underground and slaughtered. This can be used each turn and has no cool-down period.

Avicularia avicularia (healer)
Strength: 3
Defense: 2
Stamina: 6
Speed: 7
Magic: 10

Special ability: Charm - seemingly harmless, opponents do not register Avicularia avicularia as a threat and lose a turn. Grants +2 stamina to the rest of the party for the next turn.

Acanthoscurria geniculata (tank)
Strength: 10
Defense: 9
Stamina: 7
Speed: 8
Magic: 0

Special ability: Berserk - Acanthoscurria geniculata goes into full-on rage mode, dealing massive damage to everything within reach in a flurry of legs and fang. Cool down lasts through the next turn but grants +1 to defense.

Grammostola pulchra (mage)
Strength: 6
Defense: 4
Stamina: 8
Speed: 6
Magic: 9

Special ability: Seize - Grammostola pulchra uses magic to render itself invisible to the target, then tackles and binds the opponent.

Ephebopus cyanognathus (necromancer)

Strength: 5
Defense: 5
Stamina: 8
Speed: 10
Magic: 10

Special ability: Summon dead - E. cyanognathus summons spectral assassins to destroy all opponents within reach. Grants temporary invisibility to all party members until end of turn.
 
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